Friday, November 3, 2017

Lesson 10: Interactive Multimedia


Introduction:

In this Lesson, we will be studying about what multimedia and how does it affects us in terms of education. But first, we need to know what is Interactive Multimedia

Interactive Multimedia are products and services on computer-based systems which respond on the user's actions by presenting content.

Here are some multimedia contents:

  1. Videos - through video hosting sites, you can take a video and show it to the entire world (e.g., YouTube)
  2. Sound, Music or Audio - you can share your sound bites to the entire world, if you're not into videos (e.g., SoundCloud)
  3. Online Games - Game developers now create what is called "browser-based games". You don't need to install games to your computer as they run the most updated web browsers (e.g., Y8, Y3, AQWorlds etc.)
  4. Online Tests - Online survey forms and test that automatically display the results when finished (e.g., Eliademy, Personality Test, IQ Test)
  5. Courseware - Online courses that stimulate the classroom online (e.g., E- Learning courses)
  6. Podcasts - An episodic series of audio or text files streamed online (e.g., FBE, TED Talks and many more)
  7. Vodcasts - An episodic series of video and streamed online (e.g., Twitch, YouTube, GMM and many more)

Potentials of Multimedia in terms of Education:

  • Fast
  • Cheap
  • Private 
  • Safe
  • Strong Foundation
  • Tool to make remembering longer and easier
  • More Information
  • It's Fun

Impact of interactive Multimedia in Education:

  • Change in student and teacher roles
  • Increased motivation and self-esteem
  • Technical Skills
  • Accomplishment of more complex tasks
  • More collaboration with peers
  • Increased use of outside sources
  • Improved design skills

When to use Interactive Multimedia:

  • Lecture Presentation
  • Collaborative Learning
  • Individualized Learning
  • Creating Reports of Presentations
  • Assessment

Pros and Cons of Interactive Multimedia:

Pros:

  • The ability to change outcomes based on input
  • The learning style is individual and exclusive
  • Learners take more productive role
Cons:

  • Using instructional technologies requires great quantity of resources
  • Learner Control Problems


No comments:

Post a Comment

Lesson 12: ICT for Social Change

Link of this picture Introduction :      Social Change refers to an alteration in the social order of a society. Social Change may ...