Introduction:
In this Lesson, we will be studying about what multimedia and how does it affects us in terms of education. But first, we need to know what is Interactive Multimedia
Interactive Multimedia are products and services on computer-based systems which respond on the user's actions by presenting content.
Here are some multimedia contents:
- Videos - through video hosting sites, you can take a video and show it to the entire world (e.g., YouTube)
- Sound, Music or Audio - you can share your sound bites to the entire world, if you're not into videos (e.g., SoundCloud)
- Online Games - Game developers now create what is called "browser-based games". You don't need to install games to your computer as they run the most updated web browsers (e.g., Y8, Y3, AQWorlds etc.)
- Online Tests - Online survey forms and test that automatically display the results when finished (e.g., Eliademy, Personality Test, IQ Test)
- Courseware - Online courses that stimulate the classroom online (e.g., E- Learning courses)
- Podcasts - An episodic series of audio or text files streamed online (e.g., FBE, TED Talks and many more)
- Vodcasts - An episodic series of video and streamed online (e.g., Twitch, YouTube, GMM and many more)
Potentials of Multimedia in terms of Education:
- Fast
- Cheap
- Private
- Safe
- Strong Foundation
- Tool to make remembering longer and easier
- More Information
- It's Fun
Impact of interactive Multimedia in Education:
- Change in student and teacher roles
- Increased motivation and self-esteem
- Technical Skills
- Accomplishment of more complex tasks
- More collaboration with peers
- Increased use of outside sources
- Improved design skills
When to use Interactive Multimedia:
- Lecture Presentation
- Collaborative Learning
- Individualized Learning
- Creating Reports of Presentations
- Assessment
Pros and Cons of Interactive Multimedia:
Pros:
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